Mike's Cactus
Talk about burning cacti because you want a lot of experience speedily.
In the Java version, the experience value for roasting a cactus in a kamado is 1
Equivalent to gold ore
Cactus is itemized when there is a block next to it.
This can be used to automatically itemize them as they grow.
Cactus grows one block in 16 random ticks.
Random ticks are 3 blocks per 16x16x16 section per game tick that are selected and executed
Gametick is 1/20 sec.
3 is a constant determined by gamerule's randomTickSpeed
This means that every game tick has a 3/4096 chance of a random tick, and the cactus grows by 1/16th of a step, so you get 3/65536 cacti per game tick.
Refining each kamado takes 10 seconds.
That is, 200 game ticks.
200 game ticks yield 600/65536 or approximately 0.0092 cacti from one cactus.
By the way, I built a unit that can automatically harvest 24 cacti on one floor. This can be stacked any number of units.
https://gyazo.com/e4803973c83b18989db4b09eb3601f94
I started this note to figure out how many tiers to stack this on.
Stacking 5 tiers will provide 1.099 cacti per 200 game ticks, changing the bottleneck to fuel supply instead of cacti
About Fuel
Lava bucket lasts 1000 seconds.
16 minutes 40 seconds
80 seconds for coal and charcoal
If you stack 64 pieces, 5120 seconds.
This is 85 minutes
In other words, it needs to be brought in once an hour.
Coal block is 800 sec.
9 coal can make it and it lasts 10 times longer, so coal should be blocked and used from the other side.
If you use this, bring in one every 14 hours.
Human delivery is a bottleneck and we want to automate it.
54 stacks of charcoal in a large chest will last 76.8 hours.
This is 3.2 days, so if you have two large chests, you can leave it for a week.
Additional considerations to be made
experience-value-added efficiency
relative time
1 EXP in 10 seconds
5EXP for zombies, etc.
Blaze is 10 EXP.
It's not as good as the experience trap, indeed.
But the important difference is that this system accumulates experience as long as the player is within the simulation range, so he can play with building, farming, and so on.
If the desired level is exceeded, it is inefficient.
The goal is not experience, but level
Up to level 16, 1 level for 17EXP
20 EXP to reach 17, and the required EXP increases by 3 for each level thereafter.
After 32, the increment is 7.
concrete example
It takes 62 EXP to go from level 30 to 31, which is 3.6 from level 0.
So if the objective level is 30 but you took too much experience to get to 31, that is a loss of 2.6 levels.
If it is not automatically removed from the kamado, it stops at 64 EXP and can be fine-tuned.
But it stops at 640 seconds, so one piece can only be left in place for 10 minutes.
If you want to leave it for a day, you need 135 kamado.
How about putting a hopper underneath?
Up to 5 stacks are sucked out, so the entire stack works up to 6 stacks.
This will last about an hour.
I need 23 of these to last me a day...
384 EXP, so it goes from 0 to level 20.
Place chests to make 28 stacks overall.
1792 EXP so going from 0 to level 40.
Hmmm, a little overkill.
Do you want to partially fill the chest?
13 stacks if you're aiming for level 30.
This takes about 5 hours to fill.
I guess if you are going to leave it for a day, you must set up multiple kamado.
A device that gets you up to level 30 with 13 stacks would take 2.3 hours to fill.
Parallel kamado using pipes was prototyped once, but there was a mismatch of "fuel but no cactus" and "cactus but no fuel", so it needs to be devised
Cacti can be piped into the kamado from above, but I don't want to do this because the distribution priority in the vertical direction is low.
I don't want to pour fuel and cactus down the same pipe.
If you have a lot of stoves in a row, you need pipes on both sides...
No? Should I stop lining them up so tightly?
Hard to tell the condition because the front is hidden when the sides are open and lined up.
better to have one placeholder (usu. for small children)
Hoppers and chests that are placed underneath need a mechanism to remove their contents.
At least 3 squares below the floor where the kamado is lined need space for maintenance.
What happens to the experience if it is piped off?
Try operating with only the hopper in place.
We should name it first, we'll call the single kamado that stops at one stack V1, and the one that stops at six stacks with a hopper V6.
When you take V6 or the top 1 stack, you have to empty the bottom hopper to change it to V1 equivalent.
This process is quite time-consuming
Proposal to switch on the suction pipe and automatically suck it out.
I'm going to forget to stop it.
When offered for other players
All controls are too complicated except for V1.
2021-09-23
While I've been left wondering what to do with it, they've been using it for convenience, and the fuel line has been augmented.
So first, fix the bad pipe.
Fix cactus pipes and fuel pipes facing the other way.
The cactus is brought in from the top, but we'll fix it from the side.
This allows you to pour from one end to the other, so you can determine when the opposite end overflows.
Fold over 8 V1s in a row, bending them down at the edges.
We'll connect this end to V54.
Unless you leave it very long, this will never be full.
10 hours in one
When cacti accumulate one large chest, we tend to think "that's a lot".
One stack can be baked in just over 10 minutes in one kamado, 10 hours.
If you put 10 kamado in a row, they will be consumed in an hour.
The first thing to do was not what to do with the kamado, but to create a system to accumulate enough
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